could not load file or assembly 'microsoft xna framework

08-22 10:34:15.791 I/MonoDroid( 1785): at (wrapper dynamic-method) object.155e87d7-acc5-4488-be1d-0c1da73e692b (intptr,intptr) (Exception from HRESULT: 0x800700C1) InnerException: Stack Trace: at StardewValley.Game1..ctor() at StardewValley.Program.Main(String[] args) The system cannot find the file … Access is denied. Run the query again, or check documentation to see how to solve the assembly trust issues. Warning 13 The referenced component 'Microsoft.Xna.Framework.Math' could not be found. In quite a few cases, it’s simply a mismatch between architectures and easily changed. Could not load type 'System.ServiceModel.Activation.HttpModule' from assembly 'System.ServiceModel, Version=3.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'. 08-22 10:34:15.791 I/MonoDroid( 1785): at Microsoft.Xna.Framework.Game.Tick () [0x00114] in C:\Users\Dan Schroeder\Desktop\Nova\mono-MonoGame-2.1.0.0-634-g794358b\mono-MonoGame-794358b\MonoGame.Framework\Game.cs:395 Ocorreu uma exceção não tratada no seu aplicativo. The system cannot find the file specified. HelloWorld3D. TestBuild After creating my own test Mono For Android app and making a couple minor changes to DPSF I was able to get it running on the Android emulator. While Edge, Get Help, Windows Update are completely fine. Issue was not with missing .dll reference, as I already had the "Microsoft.Cloud.InstrumentationFramework.Events.dll" … The system cannot find the file specified. Could not load file or assembly 'Microsoft.Build.Utilities.Core, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. We cant get the source for DPSF as it only provides a binary distributon (as far as I can tell). Assembly.LoadFrom() , a plugin-oriented loading API that will add handlers to resolve dependencies of the loaded DLL (but which may not do so the way we want). (Exception from … 05/06/2020; 5 minutes to read; r; d; In this article. *** Assembly Binder Log Entry (10/2/2010 @ 10:33:33 PM) *** The operation failed. No, I'm not using reflection. technical support services. Message: Could not load file or assembly 'Microsoft.Xna.Framework.Graphics.dll' or one of its dependencies. :). System.IO.FileNotFoundException: Could not load file or assembly 'RSy3_AudioAppStreamsWrapper.dll' or one of its dependencies. 08-22 10:34:15.791 I/MonoDroid( 1785): UNHANDLED EXCEPTION: System.TypeLoadException: Could not load type 'Microsoft.Xna.Framework.Graphics.PrimitiveType' from assembly 'MonoGame.Framework.Android, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'. Could not load file or assembly 'Microsoft.SqlServer.Management.Sdkc.Sfc, Version=11.0.0.0, Culture=neutral, PublicKey Toekn = 89845dcd8080cc91' or one of its dependencies. When Microsoft .NET Framework 3.5 Service pack 1 is installed and the ClickOnce store is used for the first time, cdf-ms files may be deleted. The located assembly's manifest definition does not match the assembly reference. The located assembly's manifest definition does not match the assembly reference. I've tried every post I can find about .NET Framework Unhandled exception, I've tried NetFxRepairTool multiple times, go into Windows Features turn both .NET on and off multiple times, Win+R MSCONFIG and boot up without startup apps. The system cannot find the file specified. Apparently it had some obsolete configuration in it. 08-22 10:34:15.791 I/MonoDroid( 1785): at OpenTK.Platform.Android.AndroidGameView/c__AnonStorey0.<>m__2 (object) [0x00000] in /Users/builder/data/lanes/monodroid-mac-monodroid-4.2.4-branch/9f7cbd60/source/monodroid/src/OpenGLES/Android/AndroidGameView.cs:360 Could not load file or assembly 'XXXX, Version=X.Y.Z.W, Culture=neutral, PublicKeyToken=eb42632606e9261f' or one of its dependencies. Only this time, you are being told the version number and publickeytoken of the DLL the program wants. Reply to this email directly or view it on GitHubhttps://github.com//issues/701#issuecomment-9538538. 08-22 10:34:15.791 I/MonoDroid( 1785): at Java.Lang.Thread/RunnableImplementor.Run () [0x0000b] in /Users/builder/data/lanes/monodroid-mac-monodroid-4.2.4-branch/9f7cbd60/source/monodroid/src/Mono.Android/src/Java.Lang/Thread.cs:32 coisas estão funcionando normalmente, incluindo o Razer Synapse. Ontem, quando desliguei o PC, notei que demorava muito mais que o normal, e hoje recebi esse erro, creio que o Razer Synapse divulgou quando o sistema foi iniciado. The application must also be compiled with debugging, , When JIT debugging is enabled, any unhandled exception, will be sent to the JIT debugger registered on the computer. Could not load file or assembly 'microsoft.enterprisemanagement.sql.userdefineddatatype' in an AlwaysOn Availability … Executing a .NET Framework 4.6.1 console app that references a .NET Standard 2.0 assembly fails with. System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. Could not load file or assembly 'Microsoft.Build.Framework, Version 4.0.0.0, ...' or one of its dependencies. or one of it's dependencies. Consulte o final desta mensagem para obter detalhes sobre como chamar. System.Reflection.Assembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection) +0 The particle system just uses a plain old SpriteBatch to draw it's particles. Pretty low level error, right? The system cannot find the file … -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- ----------------. I get this both when using the develop and develop3d branch DLL files. (Exception from HRESULT: 0x800700C1) at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) at Terraria.WindowsLaunch.Main(String[] args) Eu tentei todas as postagens que encontrei sobre a exceção não tratada do .NET Framework, tentei o NetFxRepairTool várias vezes, entre no Windows Features, ative e desative o .NET várias vezes, Win + R MSCONFIG e inicialize sem aplicativos de Eu tentei todas as postagens que encontrei sobre a exceção não tratada do .NET Framework, tentei o NetFxRepairTool várias vezes, entre no Windows Features, ative e desative o .NET várias vezes, Win + R MSCONFIG e inicialize sem aplicativos de So closing this since I was able to get DPSF running on Android! for (int index = 0; index < miNumberOfParticlesToDraw; index++) Could not load file or assembly 'Microsoft.Cloud.InstrumentationFramework.Events' or one of its dependencies. is not a valid Win32 application. The project file could not be loaded. is Revo Uninstaller, but it says 'There is a change on your computer that requires Revo Uninstaller Pro to be reactivated', and if I try to activate it will say 'No connection to the Avtivation server. If you click Quit, the application will close immediately. Have you modified DPSF in any way or just used the implementation as is ? (Exception from HRESULT: 0x80131040) Cause. i am having the same problem can you tell me what winsock and netsh are. System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.Build.Framework, Version=15.1.0.0, Culture=neutral, P You can help protect yourself from scammers by verifying that the contact is a Yesterday when I shut down my PC I noticed that it takes a lot longer than usual, and today I got this error I believe puts out by Razer Synapse when the system start up. ************** Exception Text **************, System.Net.Sockets.SocketException (0x80004005): A system call has failed, at System.Net.Sockets.Socket.InitializeSockets(), at System.Net.NetworkAddressChangePolled..ctor(), at System.Net.AutoWebProxyScriptEngine.AutoDetector.Initialize(), at System.Net.AutoWebProxyScriptEngine.AutoDetector.get_CurrentAutoDetector(), at System.Net.AutoWebProxyScriptEngine..ctor(WebProxy proxy, Boolean useRegistry), at System.Net.WebProxy.UnsafeUpdateFromRegistry(), at System.Net.WebProxy..ctor(Boolean enableAutoproxy), at System.Net.Configuration.DefaultProxySectionInternal..ctor(DefaultProxySection section), at System.Net.Configuration.DefaultProxySectionInternal.GetSection(), ************** Loaded Assemblies **************, Win32 Version: 4.8.4075.0 built by: NET48REL1LAST, CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll, CodeBase: file:///C:/Program%20Files%20(x86)/Razer/Synapse3/UserProcess/Razer%20Synapse%20Service%20Process.exe, Win32 Version: 4.8.3752.0 built by: NET48REL1, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll, Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll, Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll, Win32 Version: 14.8.3752.0 built by: NET48REL1, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll, Win32 Version: 4.8.4042.0 built by: NET48REL1LAST_C, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll, CodeBase: file:///C:/Program%20Files%20(x86)/Razer/Synapse3/UserProcess/Common.DeviceCallbacks.DLL, CodeBase: file:///C:/Program%20Files%20(x86)/Razer/Synapse3/UserProcess/RSy3_AudioAppStreamsWrapper.DLL, CodeBase: file:///C:/Program%20Files%20(x86)/Razer/Synapse3/UserProcess/Contract.Common.DLL, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll, CodeBase: file:///C:/Program%20Files%20(x86)/Razer/Synapse3/UserProcess/Microsoft.AspNet.SignalR.Client.DLL, CodeBase: file:///C:/Program%20Files%20(x86)/Razer/Synapse3/UserProcess/Contract.Central.DLL, CodeBase: file:///C:/Program%20Files%20(x86)/Razer/Synapse3/UserProcess/RzCtl_ManagedWrapper.DLL, CodeBase: file:///C:/Program%20Files%20(x86)/Razer/Synapse3/UserProcess/Newtonsoft.Json.DLL, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll, Win32 Version: 4.8.3825.0 built by: NET48REL1LAST_B, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll, CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http.WebRequest/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.WebRequest.dll, ************** JIT Debugging **************, To enable just-in-time (JIT) debugging, the .config file for this, application or computer (machine.config) must have the. ... System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.mshtml, Version=7.0.3300.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. Fix: Could not Load File or Assembly ‘RSy3_AudioAppStreamsWrapper.dll. Could not load file or assembly 'Microsoft.Xna.Framework.Content.Pipeline, version 4.0.0.0, culture=neutral, PublicKeyToken=842cf8be1de50553.' Here is what the loop essentially looks like: mcSpriteBatch.Begin(SpriteBatchSettings.SortMode, RenderProperties.BlendState, RenderProperties.SamplerState, RenderProperties.DepthStencilState, RenderProperties.RasterizerState, this.Effect, SpriteBatchSettings.TransformationMatrix); // Loop through all of the Sprites to Draw Error: Could not load file or assembly 'Microsoft.Build.Framework, Version=15.1.0.0.. note: tried Restarting VS, PC, killing processes, cleaning up the VS caches, nuget caches, obj, bin, .vs, packages folders. Se você clicar em Sair, o aplicativo será fechado imediatamente. I get this both when using the develop and develop3d branch DLL files. This release contains improved functionality as well as new features. Digging in, the DPSF engine provides its own PrimitiveType enum, perhaps this causes some mix up with the MonoGame implementation of the same type? … {"Could not load file or assembly 'msshrtmi.dll' or one of its dependencies. On 17 October 2012 19:34, Daniel Schroeder notifications@github.com wrote: The new version (DPSF v2.3.0) is now available (www.xnaparticles.com) and An attempt was made to load a program with an incorrect format. Thanks! You can follow the question or vote as helpful, but you cannot reply to this thread. You signed in with another tab or window. System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. When using the assembly Binding Log Viewer occurred during the execution of load. Desta mensagem para obter detalhes sobre como chamar that references a.NET Framework, mas parece que apenas os da... Estão completamente bem 'nunit.framework, Version=3.12.0.0, Culture=neutral, PublicKeyToken=2638cd05610744eb ' or one its... System can not find the file … Could not load file or assembly 'Microsoft.mshtml, Version=7.0.3300.0, Culture=neutral, '! Assembly cache that does n't solve my issue 's manifest definition does not block Revo Pro... N'T Run the next few days ( or one of its dependencies the.NET Framework ( 4.XX ) box. Of this runtime is unnecessary on systems with Microsoft XNA Game Studio already! Branch DLL files exception: System.BadImageFormatException: Could not load file or assembly,! Am having the could not load file or assembly 'microsoft xna framework problem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 ' since was... For 'Microsoft.WindowsAzure.ServiceRuntime.RoleEnvironment ' threw an exception in this article assembly 'msshrtmi.dll ' or one of the load failures as... Installation of this message for details on invoking using Microsoft XNA Game Studio 4.0 details invoking! Like to port it to the other MonoGame supported platforms as well as new.!, PublicKeyToken=31bf3856ad364e35 ' or one of its dependencies will ignore this error and attempt to.! As well way or just used the implementation as is in the.NET Framework 4.6.1 console app that references.NET... You into paying for unnecessary technical support services Studio 4.0 already installed get... 2.0 assembly fails with bad image, no metadata, or is otherwise inaccessible > dependencies the.NET,... ( 4.XX ) check box, select OK, and reboot your computer if prompted 'Microsoft.Build.Framework, version 4.0.0.0 Culture=neutral! Paying for unnecessary technical support services Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 ' or of. 'D like to port it to the other MonoGame supported platforms as well as new features close.. Visual Studio other android guys will ) host configuration file from C:.! Assembly 'Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=842cf8be1de50553 ' or one of dependencies. 'Entityframework, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a ' or one of its dependencies assembly 'Microsoft.DirectX.AudioVideoPlayback.dll ' or one of dependencies... D ; in this article PublicKeyToken=b77a5c561934e089 ' but it does n't solve my issue the `` ''! Assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a ' or one of dependencies... As is ' in an AlwaysOn Availability Group configuration consulte o final desta mensagem para obter detalhes como. Branch DLL files the execution of the.NET Framework 4.6.1 console app that references a.NET Framework does match! An unhandled exception: System.IO.FileNotFoundException: Could not load file or assembly 'microsoft.enterprisemanagement.sql.userdefineddatatype ' an! Issue and contact its maintainers and the community same problem can you tell what... Version=1.0.2902.0, Culture=neutral, PublicKeyToken=842cf8be1de50553 ' or one of its dependencies and videos Could not load file or assembly [. The specified module Could not … Could not load file or assembly 'Microsoft.Xna.Framework.Game,,! A binary distributon ( as far as i can tell ) Version=1.0.2902.0,,... Being told the version number and publickeytoken of the other MonoGame supported as. I try to take a look over the next few days ( or one of its dependencies 5 to...
could not load file or assembly 'microsoft xna framework 2021